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Disciples

A few disciples

Disciples are villagers selected by a God (or his/her Creature) to perform a specific task, which will be their top priority unless they need to eat or sleep, or if the task is currently unavailable. In this case they will wait by the village center.

Disciples can be distinguished from common villagers for their golden glow around them.

To make a disciple become an ordinary villager again, the player must pick him/her up and shake him/her from left to right repeatedly.


In Black & WhiteEdit

There are 8 kinds of disciples that can be created in Black & White:


  • Farmer
    Symbol: Wheat
    Created by: Placing a villager near a field.
    Task: Harvests food from a field and place it inside the village store.

  • Forester
    Symbol: Axe
    Created by: Placing a villager near a tree or forest.
    Task: Chops wood from trees and places it inside the village store.

  • Fisherman
    Symbol: Fish
    Created by: Placing a villager near the shoreline (when there are fish around).
    Task: Collects food from fish and places it inside the village store.

  • Builder
    Symbol: Bricks
    Created by: Placing a villager near a damaged or unfinished building.
    Task: Uses the nearest source of wood to construct or repair buildings.
    (Builders will not work if there are no damaged or unfinished buildings.)

  • Missionary
    Symbol: Yin and Yang
    Created by: Placing a villager near a neutral/enemy building other than a village store.
    Task: Impresses enemy villagers by spreading their god's word.

  • Craftsman
    Symbol: Hammer and nail
    Created by: Placing a villager near a workshop.
    Task: Takes wood from the nearest source and places it inside the workshop.
    Craftsmen will not work if the workshop is full. (I.E. has three scaffoldings)

  • Trader
    Symbol: Man carrying a sack of food
    Created by: Placing a villager near a neutral/enemy village store.
    Task: Impresses enemy villagers with resources from their god's village store.

  • Breeder
    Symbol: Heart and arrow
    Created by: Placing a villager near another villager of the opposite sex.
    Task: Increases village population.
    Breeders will not work if the are no vacant houses for extra villagers or if they are pregnant. (females only, obviously)


In Black & White 2Edit

The second game improves disciples by adding new colors and tasks to them.


  • Builder
    Color: Brown
    Created by: Placing a villager near an unfinished or damaged building.
    Task: Constructs/fixes buildings.
  • Farmer
    Color: Yellow
    Created by: Placing a villager near a field.
    Task: Maintains and harvests crops, bringing the food to the Storehouse.
  • Mineworker
    Color: Silver
    Created by: Placing a villager near an ore mine.
    Task: Collects ore and places it at the Storehouse.
  • Forester
    Color: Green
    Created by: Placing a villager near a tree.
    Task: Chops trees, taking the wood to the Storehouse, and replanting new trees, so that a steady supply is available.
  • Worshipper
    Color: Blue
    Created by: Placing a villager near an Altar or Wonder.
    Task: Worship the player for Mana.
  • Breeder
    Color: Pink
    Created by: Placing a villager near another villager of the opposite sex.
    Task: Increases town population.
  • Refiner
    Color: Black
    Created by: Placing a villager near a Granary, Lumber Mill or Smelter.
    Task: Increases resource production at the aforementioned places.

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